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;NON-SPOKEN TEXT ; ui common section UI_ACCEPT "ACCEPT" UI_BACK "BACK" UI_OK "OK" UI_CANCEL "CANCEL" UI_YES "YES" UI_NO "NO" UI_SYES "Yes" UI_SNO "No" UI_ON "ON" UI_OFF "OFF" UI_SON "On" UI_SOFF "Off" < "<" > ">" UI_S_LOW "Low" UI_S_HIGH "High" UI_LOW "LOW" UI_HIGH "HIGH" UI_SPLASH_1 "GET READY TO ROCK!" UI_SPLASH_2 "Visit ubi.com to buy Will Rock today" UI_LOADING "Loading..." UI_DEFAULT_MO_GAME_NAME "WillRock game" GAME_WAIT_FOR_SERVER "Waiting for server." ; ui buttons UI_BTN_CREATE "CREATE" UI_BTN_ACCEPT "ACCEPT" UI_BTN_JOIN "JOIN" UI_BTN_LOAD "LOAD" UI_BTN_SAVE "SAVE" UI_BTN_REFRESH "REFRESH" UI_BTN_DELETE "DELETE" UI_BTN_KEYBOARD "SETUP CONTROLS" UI_BTN_DEFAULT "RESET TO DEFAULT" UI_BTN_BACK "BACK" UI_BTN_SINGLE_PLAYER "SINGLE PLAYER" UI_BTN_MULTIPLAYER "MULTIPLAYER" UI_BTN_RESUME_GAME "RESUME GAME" UI_BTN_QUIT "QUIT" UI_BTN_STOP_GAME "EXIT GAME" UI_BTN_OPTIONS "OPTIONS" UI_BTN_CONTROLS "CONTROLS" UI_BTN_CREDITS "CREDITS" UI_BTN_NEWGAME "NEW GAME" UI_BTN_DIFFICULTI_1 "WILL WIN" UI_BTN_DIFFICULTI_2 "WILL PLAY" UI_BTN_DIFFICULTI_3 "WILL DIE" UI_BTN_LOAD_GAME "LOAD GAME" UI_BTN_SAVE_GAME "SAVE GAME" UI_BTN_VIDEO_OPTION "VIDEO" UI_BTN_AUDIO_OPTION "AUDIO" UI_BTN_GAME_OPTION "GAME" UI_BTN_CANCEL "CANCEL" UI_BTN_NEXT "NEXT" UI_BTN_LAN_SERVER "CREATE LAN/I-NET GAME" UI_BTN_LAN_CLIENT "JOIN LAN GAME" UI_BTN_IP_CLIENT "JOIN I-NET SERVER" UI_BTN_UBI_SERVER "CREATE Ubi.com Game" UI_BTN_UBI_CLIENT "JOIN Ubi.com Game" ; ui messageboxes UI_MSGCAP_QUIT "QUIT" UI_MSGTEXT_QUIT_ACK "\nDo you really want to quit?" UI_MSGCAP_STOP_GAME "EXIT GAME" UI_MSGTEXT_STOP_GAME_ACK "\nDo you really want to exit the game?" ; ui video options UI_VIDEO_OPT_0 "ADAPTER" UI_VIDEO_OPT_1 "COLOR BITS" UI_VIDEO_OPT_2 "RESOLUTION" UI_VIDEO_OPT_3 "GAMMA" UI_VIDEO_OPT_4 "OBJECT LIGHTING" UI_VIDEO_OPT_5 "OBJECTS DETAIL" UI_VIDEO_OPT_6 "DETAIL TEXTURES" UI_VIDEO_OPT_7 "PROJECTED SHADOWS" UI_VIDEO_OPT_8 "TEXTURE RESOLUTION" UI_VIDEO_OPT_9 "MIRRORS" UI_VIDEO_OPT_10 "FILTER MIPMAPS" UI_VIDEO_OPT_11 "FULL SCENE ANTI-ALIASING" UI_VIDEO_OPT_12 "WAIT VSYNC" UI_VIDEO_OPT_13 "-----------Advanced Options-------------" UI_VIDEO_OPT_14 "SHOW PLAYER LEGS" UI_VIDEO_OPT_15 "WEAPON SPECULARITY" UI_VIDEO_OPT_16 "BREAKING QUALITY" UI_VIDEO_OPT_17 "DYN LIGHTING QUALITY" UI_VIDEO_OPT_18 "SCORCHMARK QUALITY" UI_VIDEO_OPT_19 "LENS FLARES" UI_VIDEO_BUMP_0 "NONE" UI_VIDEO_BUMP_1 "DIFFUSE" UI_VIDEO_BUMP_2 "BUMP" UI_VIDEO_BUMP_3 "ADV. BUMP" UI_VIDEO_DETTEX_0 "OFF" UI_VIDEO_DETTEX_1 "COMPRESSED" UI_VIDEO_DETTEX_2 "UNCOMPRESSED" UI_VIDEO_PROJSHD_0 "OFF" UI_VIDEO_PROJSHD_1 "GOOD" UI_VIDEO_PROJSHD_2 "BEST" UI_VIDEO_LOD_0 "LOW" UI_VIDEO_LOD_1 "MEDIUM" UI_VIDEO_LOD_2 "HIGH" ; ui game options UI_GAMEOPT_CROSSHAIR "CROSSHAIR" UI_GAMEOPT_AUTOWEAPON "AUTO SELECT WEAPON" UI_GAMEOPT_HIDEHUD "HIDE HUD" UI_GAMEOPT_SUBTITLES "SHOW SUBTITLES" UI_IP_ADDR "SERVER IP ADDRESS:" ; ui frames caps UI_DIFFICULTY_CAP "DIFFICULTY" UI_AUDIO_OPT_CAP "AUDIO OPTIONS" UI_GAME_OPT_CAP "GAME OPTIONS" UI_OPTIONS_CAP "OPTIONS" UI_CREATE_SERVER_CAP "CREATE SERVER" UI_JOIN_GAME_CAP "JOIN GAME" UI_VIDEO_OPT_CAP "VIDEO OPTIONS" UI_CONTROLS_CAP "KEYBOARD" UI_ADV_CONTROLS_CAP "CONTROLS" UI_SERVER_INFO_CAP "SERVER INFO" UI_LOAD_CAP "LOAD GAME" UI_SAVE_CAP "SAVE GAME" UI_MPLAYER_CAP "MULTIPLAYER" UI_SPLAYER_CAP "NEW GAME" UI_CREDITS_CAP "CREDITS" UI_MP_WAIT_JOIN_CAP "CONNECTING..." UI_MP_WAIT_SERVER_CAP "STARTING SERVER..." UI_MP_WAIT_BROWSER_CAP "INITIALIZING..." UI_MP_WAIT_DRVINIT_CAP "INITIALIZING..." UI_ADV_SERVER_CAP "SERVER OPTIONS" UI_IP_ADDR_CAP "SERVER IP ADDRESS" ; ui create server UI_CREATE_SERVER_LOCATION "LOCATION" UI_CREATE_SERVER_MAXPLAYERS "MAX PLAYERS:" UI_CREATE_SERVER_MODE "GAME MODE:" UI_CREATE_SERVER_NAME "SERVER NAME:" ; ui join game UI_SRVLIST_MAXPLAYERS_1 "MAX." UI_SRVLIST_MAXPLAYERS_2 "PLAYERS" UI_SRVLIST_SERVERNAME_1 "SERVER" UI_SRVLIST_SERVERNAME_2 "NAME" UI_SRVLIST_GAMEMODE_1 "GAME" UI_SRVLIST_GAMEMODE_2 "MODE" UI_SRVLIST_LOCATION_1 "" UI_SRVLIST_LOCATION_2 "LOCATION" UI_SRVLIST_PING_1 "" UI_SRVLIST_PING_2 "PING" ; ui player setup UI_PLAYER_SETUP_CAP "MULTIPLAYER OPTIONS" UI_PLAYER_SETUP_PLAYERNAME "Player name" UI_PLAYER_SETUP_PASSWORD "Password" UI_PLAYER_SETUP_CHARACTER "Character" UI_PLAYER_SETUP_CONNTYPE "Connection:" UI_SKIN_1 "Will Rock" UI_SKIN_2 "Euro Rock" UI_SKIN_3 "Willemina Rock" UI_SKIN_4 "Willy the Kid" UI_SKIN_5 "Dominatrix" UI_SKIN_6 "Willie El Rocko" UI_CONNECTION_1 "LAN" UI_CONNECTION_2 "DSL" UI_CONNECTION_3 "56K MODEM" ;UI_CONNECTION_4 ;UI_CONNECTION_5 ; ui game options UI_CUSOR_OFF "OFF" UI_AUTOWPN_0 "NEVER" UI_AUTOWPN_1 "NEW" UI_AUTOWPN_2 "STRONGER" UI_AUTOWPN_3 "ALWAYS" ; ui error msgs UI_ERROR "Error" UI_ERR_SERVER_LIST_ERROR "Browse error" UI_ERR_JOIN_GAME_ERROR "Join error" UI_ERR_SERVER_REGISTER_ERROR "Server error" UI_ERR_SERVER_LIST_DISCONNECTED "Disconnected" UI_ERR_CANT_START_CLIENT "Can't start client" UI_ERR_CANT_JOIN_SERVER "Can't join server\n%S" UI_ERR_CANT_START_SERVER "Can't start server" UI_ERR_NETWORK_ERROR "Network error" UI_ERR_GENERAL_ERROR "Genereal error" UI_ERR_SERVER_LOST "Server disconnected" UI_ERR_NO_FREE_SLOTS "All savegame slots used\nDelete some games and try again" UI_ERR_CANT_LOAD_GAME "Can't load game from file\n%S" UI_ERR_CANT_START_GAME "Can't start game level\n%S" UI_ERR_SERVER_VERSION "Server version mismatch." UI_ERR_VIDEOCARD "GeForce2 or equivalent video card is required to run WillRock" UI_ERR_SAVING "Error writing Save Game" ; ui credits section UI_CREDITS_STRING_1_1 "*Saber Interactive:" UI_CREDITS_STRING_1_2 "" UI_CREDITS_STRING_1_3 "*Game Design:" UI_CREDITS_STRING_1_4 "Matthew Karch, Vladimir Chernysh" UI_CREDITS_STRING_1_5 "*Level Design:" UI_CREDITS_STRING_1_6 "Matthew Karch, Dmitry Kholodov" UI_CREDITS_STRING_1_7 "Vladimir Chernysh, Pavel Grachev" UI_CREDITS_STRING_1_8 "*Project Lead: " UI_CREDITS_STRING_1_9 "Andrey Iones" UI_CREDITS_STRING_1_10 "" UI_CREDITS_STRING_2_1 "*Programming:" UI_CREDITS_STRING_2_2 "" UI_CREDITS_STRING_2_3 "*Lead Engine Programmer:" UI_CREDITS_STRING_2_4 "Anton Krupkin, Andrey Iones" UI_CREDITS_STRING_2_5 "*AI and Network Programming:" UI_CREDITS_STRING_2_6 "Sergey Mironov" UI_CREDITS_STRING_2_7 "*SFX and Network Programming:" UI_CREDITS_STRING_2_8 "Andrey Grigoriev" UI_CREDITS_STRING_2_9 "*Network and Interface Programming:" UI_CREDITS_STRING_2_10 "Victor Streltsov" UI_CREDITS_STRING_3_1 "*Artwork:" UI_CREDITS_STRING_3_2 "" UI_CREDITS_STRING_3_3 "*Art Director:" UI_CREDITS_STRING_3_4 "Vladimir Chernysh" UI_CREDITS_STRING_3_5 "" UI_CREDITS_STRING_3_6 "*Lead Artist:" UI_CREDITS_STRING_3_7 "Dmitry Kholodov" UI_CREDITS_STRING_3_8 "" UI_CREDITS_STRING_3_9 "" UI_CREDITS_STRING_3_10 "" UI_CREDITS_STRING_4_1 "" UI_CREDITS_STRING_4_2 "*Level Artists:" UI_CREDITS_STRING_4_3 "Fedor Gilmoudtinov, Evgeny Davidenko" UI_CREDITS_STRING_4_4 "*Character Artist:" UI_CREDITS_STRING_4_5 "Lena Bondareva" UI_CREDITS_STRING_4_6 "*Texture Artist:" UI_CREDITS_STRING_4_7 "Veronika Kochnenkova" UI_CREDITS_STRING_4_8 "*Lead Animators:" UI_CREDITS_STRING_4_9 "Sergey Boginskiy, Alexander Miala" UI_CREDITS_STRING_4_10 "" UI_CREDITS_STRING_5_1 "" UI_CREDITS_STRING_5_2 "*Level Integration: " UI_CREDITS_STRING_5_3 "Pavel Grachev" UI_CREDITS_STRING_5_4 "*SFX and Weapons Guru:" UI_CREDITS_STRING_5_5 "Anton Lomakin" UI_CREDITS_STRING_5_6 "*User interface" UI_CREDITS_STRING_5_7 "Peter Kudryashov" UI_CREDITS_STRING_5_8 "*Comic Art:" UI_CREDITS_STRING_5_9 "Oleg Yudin, Ilya Kuchma" UI_CREDITS_STRING_5_10 "" UI_CREDITS_STRING_6_1 "*Sounds and Music:" UI_CREDITS_STRING_6_2 "" UI_CREDITS_STRING_6_3 "*Sounds:" UI_CREDITS_STRING_6_4 "Pavel Grachev" UI_CREDITS_STRING_6_5 "*Music:" UI_CREDITS_STRING_6_6 "Matthew Henning Productions" UI_CREDITS_STRING_6_7 "*Voice Acting:" UI_CREDITS_STRING_6_8 "Lani Minella, Chris Wilcox, Max McGill" UI_CREDITS_STRING_6_9 "AudioGodz " UI_CREDITS_STRING_6_10 "" UI_CREDITS_STRING_7_1 "*Internal Production:" UI_CREDITS_STRING_7_2 "Matthew Karch, Andrey Iones, Anton Krupkin" UI_CREDITS_STRING_7_3 "" UI_CREDITS_STRING_7_4 "*Special Thanks to:" UI_CREDITS_STRING_7_5 "Alexander Kiselev, Dmitry Panyushkin, Joshua Karch," UI_CREDITS_STRING_7_6 "Andrey Karasev, Victoria Getman, Rick Raymo," UI_CREDITS_STRING_7_7 "Clyde Grossman, Stewart Kosoy, Bob Jacob," UI_CREDITS_STRING_7_8 "Jacob Laskey" UI_CREDITS_STRING_7_9 "and most of all Willy - may\nhe rest peacefully in doggy heaven." UI_CREDITS_STRING_7_10 "" UI_CREDITS_STRING_8_1 "" UI_CREDITS_STRING_8_2 "*Thanks for invaluable tech wisdom:" UI_CREDITS_STRING_8_3 "" UI_CREDITS_STRING_8_4 "Keith Galocy, Sim Dietrich, Cem Cebenoyan" UI_CREDITS_STRING_8_5 "(nVidia Corp)" UI_CREDITS_STRING_8_6 "" UI_CREDITS_STRING_8_7 "Michael Narayan, Simon Powers, Skip McIlvaine" UI_CREDITS_STRING_8_8 "(Microsoft Corp)" UI_CREDITS_STRING_8_9 "" UI_CREDITS_STRING_8_10 "" UI_CREDITS_STRING_9_1 "*Ubi Soft:" UI_CREDITS_STRING_9_2 "" UI_CREDITS_STRING_9_3 "*VP of Product Development:" UI_CREDITS_STRING_9_4 "Bret Berry" UI_CREDITS_STRING_9_5 "*Executive Producer:" UI_CREDITS_STRING_9_6 "Dexter Chow" UI_CREDITS_STRING_9_7 "*Producer:" UI_CREDITS_STRING_9_8 "Chuck Yager" UI_CREDITS_STRING_9_9 "" UI_CREDITS_STRING_9_10 "" UI_CREDITS_STRING_10_1 "" UI_CREDITS_STRING_10_2 "*Game Content Manager:" UI_CREDITS_STRING_10_3 "Garrett Graham" UI_CREDITS_STRING_10_4 "*Associate Producers:" UI_CREDITS_STRING_10_5 "Laurentiu Rusu, Tats Myojo" UI_CREDITS_STRING_10_6 "*Marketing VP:" UI_CREDITS_STRING_10_7 "Tony Kee" UI_CREDITS_STRING_10_8 "*Group Brand Manager:" UI_CREDITS_STRING_10_9 "Gary Keith" UI_CREDITS_STRING_10_10 "" UI_CREDITS_STRING_11_1 "" UI_CREDITS_STRING_11_2 "*Senior Brand Manager:" UI_CREDITS_STRING_11_3 "John Coghlan" UI_CREDITS_STRING_11_4 "*Public Relations Manager:" UI_CREDITS_STRING_11_5 "Clint Hayashi" UI_CREDITS_STRING_11_6 "*Localization Project Manager:" UI_CREDITS_STRING_11_7 "Yutaka Noma" UI_CREDITS_STRING_11_8 "" UI_CREDITS_STRING_11_9 "" UI_CREDITS_STRING_11_10 "" UI_CREDITS_STRING_12_1 "*Ubi.com team:" UI_CREDITS_STRING_12_2 "" UI_CREDITS_STRING_12_3 "John Billington, Kurtis Buckmaster" UI_CREDITS_STRING_12_4 "Greg Meador, Dominic Laroche" UI_CREDITS_STRING_12_5 "Scott Schmeisser & The game service team" UI_CREDITS_STRING_12_6 "" UI_CREDITS_STRING_12_7 "" UI_CREDITS_STRING_12_8 "" UI_CREDITS_STRING_12_9 "" UI_CREDITS_STRING_12_10 "" UI_CREDITS_STRING_13_1 "*Quality Assurance:" UI_CREDITS_STRING_13_2 "" UI_CREDITS_STRING_13_3 "*Worldwide QA Manager:" UI_CREDITS_STRING_13_4 "Eric Tremblay" UI_CREDITS_STRING_13_5 "" UI_CREDITS_STRING_13_6 "*Lead Tester:" UI_CREDITS_STRING_13_7 "Razvan Rotunjanu" UI_CREDITS_STRING_13_8 "" UI_CREDITS_STRING_13_9 "" UI_CREDITS_STRING_13_10 "" UI_CREDITS_STRING_14_1 "*QA Testers: " UI_CREDITS_STRING_14_2 "" UI_CREDITS_STRING_14_3 "Catalin Goga" UI_CREDITS_STRING_14_4 "Bogdan Maniosu" UI_CREDITS_STRING_14_5 "Stelian Dobre" UI_CREDITS_STRING_14_6 "Alexandru Tica" UI_CREDITS_STRING_14_7 "Adrian Solca" UI_CREDITS_STRING_14_8 "Bogdan Radu" UI_CREDITS_STRING_14_9 "Claudiu Arman" UI_CREDITS_STRING_14_10 "" UI_CREDITS_STRING_15_1 "*Tech Support:" UI_CREDITS_STRING_15_2 "" UI_CREDITS_STRING_15_3 "*North American Technical Support Manager:" UI_CREDITS_STRING_15_4 "Brent Wilkinson" UI_CREDITS_STRING_15_5 "*Lead Technical Support Representative:" UI_CREDITS_STRING_15_6 "Trent Giardino" UI_CREDITS_STRING_15_7 "*Technical Support Representatives:" UI_CREDITS_STRING_15_8 "Moye Daniel, Jason Jennings, Kirk Sanford," UI_CREDITS_STRING_15_9 "Chris Curtis, Greg Bonifacio, Jesse Haff," UI_CREDITS_STRING_15_10 "Bryan Marshall,Harden Viers" UI_CREDITS_STRING_16_1 "*Special Thanks:" UI_CREDITS_STRING_16_2 "" UI_CREDITS_STRING_16_3 "Alexis Godard, Jay Cohen, James Regan" UI_CREDITS_STRING_16_4 "" UI_CREDITS_STRING_16_5 "" UI_CREDITS_STRING_16_6 "" UI_CREDITS_STRING_16_7 "" UI_CREDITS_STRING_16_8 "" UI_CREDITS_STRING_16_9 "" UI_CREDITS_STRING_16_10 "" UI_CREDITS_STRING_17_1 "" UI_CREDITS_STRING_17_2 "" UI_CREDITS_STRING_17_3 "I Wanna Rock Written by Dee Snider" UI_CREDITS_STRING_17_4 "Courtesy of Snidest Music Co.(Administered by Zomba Melodies Inc.)" UI_CREDITS_STRING_17_5 "(SESAC) Performed by Twisted Sister (P) 1984 Atlantic Recording Corp." UI_CREDITS_STRING_17_6 "Produced Under License From Atlantic Recording Corp." UI_CREDITS_STRING_17_7 "By Arrangement With Warner Special Products" UI_CREDITS_STRING_17_8 "" UI_CREDITS_STRING_17_9 "" UI_CREDITS_STRING_17_10 "" UI_CREDITS_STRING_18_1 "" UI_CREDITS_STRING_18_2 "©2002 SABER INTERACTIVE/UBI SOFT ENTERTAINMENT." UI_CREDITS_STRING_18_3 " All Rights Reserved." UI_CREDITS_STRING_18_4 "Developed by Saber Interactive, Inc. Will Rock, the Will Rock logo, the" UI_CREDITS_STRING_18_5 "Saber Interactive name, the Saber Interactive logo, the Saber3D Engine" UI_CREDITS_STRING_18_6 "name and the Saber3D Engine logo are either registered trademarks or" UI_CREDITS_STRING_18_7 "trademarks of Saber Interactive, Inc. in the United States and/or other" UI_CREDITS_STRING_18_8 "countries. Will Rock is a trademark of Saber Interactive in the U.S." UI_CREDITS_STRING_18_9 "and/or other countries. Ubi Soft and the Ubi Soft logo are trademarks of" UI_CREDITS_STRING_18_10 "Ubi Soft Entertainment in the US and/or other countries.\n" ; statistic UI_HUD_SP_CAP "Statistics" UI_HUD_SP_MAP_TIME "Map time:" UI_HUD_SP_MAP_TIME_FMT "%i:%02i:%02i" UI_HUD_SP_MAP_KILLS "Opponents killed:" UI_HUD_SP_MAP_KILLS_FMT "%i of %i" UI_HUD_SP_MAP_SECRETS "Secrets found:" UI_HUD_SP_MAP_SECRETS_FMT "%i of %i" UI_HUD_SP_MAP_MONEY "Gold collected:" UI_HUD_SP_MAP_MONEY_FMT "%i of %i" UI_HUD_SP_MAP_FAV_WEAPON "Favorite weapon:" UI_HUD_SP_MAP_ACCURACY "Accuracy:" UI_HUD_SP_MAP_ACCURACY_FMT "%i of %i (%i%%)" ; mp statistic UI_HUD_MP_PLAYER "Player name" UI_HUD_MP_KILLS "Kills" UI_HUD_MP_DEATHS "Deaths" UI_HUD_MP_TREASURES "Treasures" UI_HUD_MP_TEAM_1 "Red team" UI_HUD_MP_TEAM_2 "Blue team" UI_HUD_MP_TOTAL_TREASURES "Treasures on map: %i. Needed for victory: %i" UI_HUD_MP_TOTAL_TH_TL "Time left: %i:%02i." UI_HUD_MP_TOTAL_DM_FL "Fraglimit: %s. Timelimit: none." UI_HUD_MP_TOTAL_DM_FLTL "Fraglimit: %s. Time left: %i:%02i." ; ui HUD section UI_HUD_ZOOM "x%i" UI_HUD_GOD "GOD" UI_HUD_NOAMMO "---" ; weapon names WPN_0 "SHOVEL" WPN_1 "PISTOL" WPN_2 "SHOTGUN" WPN_3 "MACHINEGUN" WPN_4 "SNIPER CROSSBOW" WPN_5 "ACID GUN" WPN_6 "FIREBALL THROWER" WPN_7 "MEDUSA GUN" WPN_8 "MINIGUN" WPN_9 "GRENADE " WPN_10 "ATOMIC GUN" ; ui controls command names UI_CTRL_OR " OR " UI_CTRL_NONE "NONE" UI_CTRL_CMD_MOVE_FORWARD "Move forward" UI_CTRL_CMD_MOVE_BACKWARD "Move backward" UI_CTRL_CMD_MOVE_LEFT "Move left" UI_CTRL_CMD_MOVE_RIGHT "Move right" UI_CTRL_CMD_ACCEL "Run/Walk" UI_CTRL_CMD_JUMP "Jump" UI_CTRL_CMD_CROUCH "Crouch" UI_CTRL_CMD_USE "Use" UI_CTRL_CMD_ZOOM "Zoom" UI_CTRL_CMD_WPN_1 "Select Shovel" UI_CTRL_CMD_WPN_2 "Select Pistol" UI_CTRL_CMD_WPN_3 "Select Shotgun" UI_CTRL_CMD_WPN_4 "Select Machinegun" UI_CTRL_CMD_WPN_5 "Select Crossbow" UI_CTRL_CMD_WPN_6 "Select Acid gun" UI_CTRL_CMD_WPN_7 "Select Fireball Thrower" UI_CTRL_CMD_WPN_8 "Select Medusa gun" UI_CTRL_CMD_WPN_9 "Select Minigun" UI_CTRL_CMD_WPN_10 "Select Grenade" UI_CTRL_CMD_WPN_11 "Select Atomic gun" UI_CTRL_CMD_WPN_NEXT "Prev. weapon" UI_CTRL_CMD_WPN_PREV "Next weapon" UI_CTRL_CMD_FORCE_RECHARGE "Reload weapon" UI_CTRL_CMD_SHOOT "Fire" UI_CTRL_CMD_ACTIVATE_QUAD_DAMAGE "Activate titan damage" UI_CTRL_CMD_ACTIVATE_UNHOLY_ARMOR "Activate immortality" UI_CTRL_CMD_ACTIVATE_SLOW_MOTION "Activate titan motion" UI_CTRL_CMD_SHOWFRAGS "Show statistics" UI_CTRL_CMD_QUICKSAVE "Quick save" UI_CTRL_CMD_QUICKLOAD "Quick load last save" UI_CTRL_CMD_TOGGLE_TEAM "Toggle team (MP only)" UI_CTRL_CMD_SCREENSHOT "Record Screenshot" UI_CTRL_CMD_PAUSE "Pause" UI_CTRL_DEFAULTS_CAP "RESET TO DEFAULT" UI_CTRL_DEFAULTS_CONFIRM "Do you really want to reset\nall keys to default?" "CTRL_MS 1" "Mouse Left" "CTRL_MS 2" "Mouse Right" "CTRL_MS 3" "Mouse Middle" "CTRL_MS Up" "Mouse Wheel Up" "CTRL_MS Down" "Mouse Wheel Down" UI_ADVCTRL_MOUSE_SENS "Mouse sensitivity" UI_ADVCTRL_INVERSE_MOUSE "Inverse mouse" ; load UI_SAVE_CONFIRM_CAP "CONFIRM SAVE" UI_SAVE_CONFIRM "Overwrite savegame ?\n%s" ;;;;;UI_LOAD_CONFIRM_CAP ;;;;;UI_LOAD_CONFIRM UI_DELETE_CONFIRM_CAP "CONFIRM DELETE" UI_DELETE_CONFIRM "Do you really want to delete\n%s\nsaved game ?" UI_QUICKSAVE "Quicksave" UI_AUTOSAVE "Autosave" UI_SAVEDATEFMT " %i1/%i2/%i3 %i4:%02i5" ; advanced server options UI_ADV_SERVER_SERVERNAME "Server name" UI_ADVSERV_GAME_MODE "Game type" UI_ADVSERV_LOCATION "Location" UI_ADVSERV_MAX_PLAYERS "Max players" UI_ADVSERV_TIMELIMIT "Time limit (min)" UI_ADVSERV_TIMELIMIT_NONE "none" UI_ADVSERV_FRAGLIMIT "Frag limit" UI_ADVSERV_FRAGLIMIT_NONE "none" UI_ADVSERV_GOAD "Time GOD after respawn (sec)" UI_ADVSERV_GOAD_NONE "none" UI_ADVSERV_ALLOW_HEALTH "Allow health" UI_ADVSERV_ALLOW_ARMOR "Allow armor" UI_ADVSERV_DIFFICULTY "Difficulty" UI_ADVSERV_DIFF_0 "Easy" UI_ADVSERV_DIFF_1 "Normal" UI_ADVSERV_DIFF_2 "Hard" UI_ADVSERV_UNLIMITED_AMMO "Unlimited ammo" UI_ADVSERV_FRIENDLY_FIRE "Friendly fire" UI_ADVSERV_LADDER "Send results to ladder" UI_ADVSERV_KEEPITEMS "Item distribution " UI_ADVSERVER_ITEMS_ONE "one player" UI_ADVSERVER_ITEMS_ALL "all players" ; UI_MUSIC_VOLUME "MUSIC VOLUME" UI_SFX_VOLUME "SOUND VOLUME" UI_REVERSESTEREO "REVERSE STEREO" ; in-game messages section GAME_LEVEL_COMPLETE "Level complete. Press USE to start loading the next level" GAME_OVER "Game over. Press USE to return to menu" GAME_OVER_SERVER "Game over. Press USE to load the next map." GAME_OVER_CLIENT "Game over. Waiting for server." DEMO_OVER "Press USE to return to menu" GAME_PLAYER_REVITALIZED "Player revitalized!" GAME_PLAYER_IS_DEAD_RETAIL "Player is dead\nPress USE to continue!" GAME_PLAYER_IS_DEAD_DEBUG "Player is dead\nPress USE to revert to QuickSave\nPress Alt+4 to continue!" GAME_PLAYER_IS_DEAD_DEBUG_MP "Player is dead\nPress USE to normal continue\nPress Alt+4 to debug continue!" GAME_TIP_USE "Use" GAME_TIP_BUY_TITAN_DAMAGE "Press USE to acquire Titan Damage" GAME_TIP_BUY_IMMORTALITY "Press USE to acquire Immortality" GAME_TIP_BUY_TITAN_MOTION "Press USE to acquire Titan Motion" GAME_MSG_NOT_ENOUGH_GOLD "Not enough gold to acquire power up\n%i gold required" GAME_MSG_POWERUP_POSSESSED "Power up already possessed" GAME_MSG_GOT_ "Got %s" GAME_MSG_GOT_AMMO "Got %s1 ammo +%i2" GAME_MSG_GOT_HEALTH "Got health +%i" GAME_MSG_GOT_ARMOR "Got armor +%i" GAME_MSG_GOT_KEY "Got key" GAME_MSG_GOT_MONEY "Got gold +%i" GAME_MSG_GOT_MONEY_1_TIME "Use it to purchase power up at altar" GAME_MSG_GOT_TREASURE "Got treasure" GAME_MSG_GOT_POWERUP "Got powerup" GAME_MSG_GOT_QUAD_DAMAGE "Got titan damage" GAME_MSG_GOT_UNHOLY_ARMOR "Got immortality" GAME_MSG_GOT_SLOW_MOTION "Got titan motion" GAME_MSG_PAUSED "Game paused" GAME_MSG_RESUMED "Game resumed" GAME_MSG_SECRET_FOUND "Secret area encountered" GAME_MSG_DOOR_UNLOCKED "A door has been unlocked" GAME_MSG_DOOR_LOCKED "Door is locked" GAME_MSG_ALTAR_ACTIVATED "Altar Activated" GAME_MSG_TOP_LEVEL_ACC "Top Level Accessible" GAME_MSG_1_MORE_TO_GO "One more to go" GAME_MSG_2_MORE_TO_GO "Two more to go" GAME_MSG_3_MORE_TO_GO "Three more to go" GAME_MSG_4_MORE_TO_GO "Four more to go" GAME_MSG_SAVE_SCREENSHOT "Screenshot recorded\n%S" GAME_MSG_GAME_SAVED "Game saved" GAME_MSG_GAME_LOADED "Game loaded" GAME_MSG_LADDER_DATA_SENDING "Sending match result to ladder..." GAME_MSG_LADDER_DATA_SENT "Match results sent." GAME_MSG_LADDER_DATA_SENT_FAIL "Match results aren't sent to ladder." GAME_MSG_TIMELEFT "%i seconds left till the end of match..." GAME_MSG_FRAGSLEFT "%S needs just %i more frags to win the match!" GAME_MSG_TREASURESLEFT "%s needs only %i more treasures to win the match!" ; in-game multiplayer messages GAME_PLAYER_JOINED "%S joins the game" GAME_PLAYER_DISCONNECTED "%S has left the game" GAME_PLAYER_KILLED "%S died" GAME_PLAYER_KILLED_1 "%S is shovelled by %S" GAME_PLAYER_KILLED_2 "%S is embarrASSed by %S" GAME_PLAYER_KILLED_3 "%S is pounded by %S" GAME_PLAYER_KILLED_4 "%S is shredded by %S" GAME_PLAYER_KILLED_5 "%S is burned by %S" GAME_PLAYER_KILLED_6 "%S is liquefied by %S" GAME_PLAYER_KILLED_7 "%S is obliterated by %S" GAME_PLAYER_KILLED_8 "%S is stoned by %S" GAME_PLAYER_KILLED_9 "%S is pulverized by %S" GAME_PLAYER_KILLED_10 "%S is bombed by %S" GAME_PLAYER_KILLED_11 "%S is melted by %S" ; multiplayer game mode names GAME_MP_MODE_FULL_DM "Fragmatch" GAME_MP_MODE_ABB_DM "FM" GAME_MP_MODE_FULL_COOP "Cooperative" GAME_MP_MODE_ABB_COOP "COOP" GAME_MP_MODE_FULL_TREASHUNT "Treasure Hunt" GAME_MP_MODE_ABB_TREASHUNT "TH" ; user-friendly map names GAME_MP_MAP_lev_mpdm_1_rotunda "The Rotunda" GAME_MP_MAP_lev_mpdm_2_city "The Lost City" GAME_MP_MAP_lev_mpdm_3_quarry "The Stonemines" GAME_MP_MAP_lev_mpdm_4_cave "The Land of Traps" GAME_MP_MAP_lev_mpdm_5_lom "The Temples" GAME_MP_MAP_lev_mpdm_6_towers "The Towers" GAME_MP_MAP_lev_1_1_outdoor "Knossos Palace " GAME_MP_MAP_lev_2_1_amph "City of Corinth " GAME_MP_MAP_lev_3_1_plateau "The Tholos Temple" GAME_MP_MAP_lev_3_2_altar "The Tholos Temple" GAME_MP_MAP_lev_3_3_courtyard "The Tholos Temple" GAME_MP_MAP_lev_4_1_stonemine "The Hephaesteum" GAME_MP_MAP_lev_5_1_plateau "Temple of Argos " GAME_MP_MAP_lev_6_1_cave "The Underworld " GAME_MP_MAP_lev_7_1_swings "The Lair of Gorgons" GAME_MP_MAP_lev_8_1_altar "The Labyrinth" GAME_MP_MAP_lev_9_1_plateau "The Ruins of Eleusis" GAME_MP_MAP_lev_10_1_lava "Mt. Olympus" LEVEL_NAME_1 "Level 1: Knossos - The Mino's Palace" MISSION_NAME_1 "Mission 1: The Lair of the Cyclops" LEVEL_NAME_2 "Level 2: The Ancient City of Corinth" MISSION_NAME_2 "Mission 1: The Lair of the Cyclops" LEVEL_NAME_3 "Level 1: The Tholos Temple" MISSION_NAME_3 "Mission 2: The Domain of Hephaestus" LEVEL_NAME_4 "Level 2: The Hephaesteum" MISSION_NAME_4 "Mission 2: The Domain of Hephaestus" LEVEL_NAME_5 "Level 1: The Palatial Temple of Argos" MISSION_NAME_5 "Mission 3: Medusa's Nest" LEVEL_NAME_6 "Level 2: The Underworld of Tartarus" MISSION_NAME_6 "Mission 3: Medusa's Nest" LEVEL_NAME_7 "Level 3: The Lair of the Gorgons" MISSION_NAME_7 "Mission 3: Medusa's Nest" LEVEL_NAME_8 "Level 1: The Labyrinth" MISSION_NAME_8 "Mission 4: Zeus' Lair" LEVEL_NAME_9 "Level 2: The Ruins of Eleusis" MISSION_NAME_9 "Mission 4: Zeus' Lair" LEVEL_NAME_10 "Level 3: Mt. Olympus" MISSION_NAME_10 "Mission 4: Zeus' Lair" "UI_NET_STATUS_Game in progress" "Game in progress" "UI_NET_STATUS_Driver started" "Driver started" "UI_NET_STATUS_Initializing server" "Initializing server" "UI_NET_STATUS_Browser started" "Browser started" "UI_NET_STATUS_Server started" "Server started" "UI_NET_STATUS_Starting server" "Starting server" "UI_NET_STATUS_Client connecting" "Client is connecting to server" "UI_NET_STATUS_Searching for servers" "Searching for servers" "UI_NET_STATUS_Client ready" "Client is ready" "UI_NET_STATUS_Initializing client" "Initializing client" "UI_NET_STATUS_Downloading routers list" "Downloading router list" "UI_NET_STATUS_Trying to connect to router" "Trying to connect to router" "UI_NET_STATUS_Login to router" "Login to router" "UI_NET_STATUS_Waiting local client to start" "Waiting local client to start" "UI_NET_STATUS_Requesting lobby list" "Requesting lobby list" "UI_NET_STATUS_Registering game server" "Registering game server" "UI_NET_STATUS_Login to lobby" "Login to lobby" "UI_NET_STATUS_Waiting local client to join" "Waiting local client to join" "UI_NET_STATUS_Starting match (s)" "Initializing server" "UI_NET_STATUS_Starting match (c)" "Initializing client" UI_NET_STATUS_Ready "Ready" "UI_NET_STATUS_Connecting to Ubi.Com service" "Connecting to Ubi.com service" "UI_NET_STATUS_Connecting to game server" "Connecting to game server" UI_NET_STATUS_Connected "Connected" UI_NET_STATUS_Unknown "Unknown" "UI_NET_STATUS_Router: Invalid username" "Router:\nInvalid username" "UI_NET_STATUS_Router: Invalid password" "Router:\nInvalid password" "UI_NET_STATUS_Router: User already connected" "Router:\nUser is already connected" "UI_NET_STATUS_Router: Arena not available" "Router:\nArena is not available" "UI_NET_STATUS_Router: Friends not available" "Router:\nFriends are not available" "UI_NET_STATUS_Router: Name already used" "Router:\nName is already used" "UI_NET_STATUS_Router: Player not connected" "Router:\nPlayer is not connected" "UI_NET_STATUS_Router: Player not registered" "Router:\nPlayer is not registered" "UI_NET_STATUS_Router: Player already connected" "Router:\nPlayer is already connected" "UI_NET_STATUS_Router: Player already registered" "Router:\nPlayer is already registered" "UI_NET_STATUS_Router: Old client version" "Router:\nOld client version" "UI_NET_STATUS_Router: Database in backup mode" "Router:\nDatabase is in backup mode" "UI_NET_STATUS_Router: Database problem" "Router:\nDatabase problem" "UI_NET_STATUS_Router: Invalid client" "Router:\nInvalid client" "UI_NET_STATUS_Router: Unknown error" "Router:\nUnknown error" "UI_NET_STATUS_Lobby: Server not exist" "Lobby:\nServer doesn't exist" "UI_NET_STATUS_Lobby: Game not allowed" "Lobby:\nGame is not allowed" "UI_NET_STATUS_Lobby: Spectators not allowed" "Lobby:\nSpectators are not allowed" "UI_NET_STATUS_Lobby: Server is full" "Lobby:\nServer is full" "UI_NET_STATUS_Lobby: Member not registered" "Lobby:\nMember is not registered" "UI_NET_STATUS_Lobby: Game in progress" "Lobby:\nGame is in progress" "UI_NET_STATUS_Lobby: Invalid password" "Lobby:\nInvalid password" "UI_NET_STATUS_Lobby: Already in group" "Lobby:\nAlready in group" "UI_NET_STATUS_Lobby: Not a master" "Lobby:\nNot a master" "UI_NET_STATUS_Lobby: Not in group" "Lobby:\nNot in group" "UI_NET_STATUS_Lobby: To few players" "Lobby:\nToo few players" "UI_NET_STATUS_Lobby: Connect add connection" "Lobby:\nCannot add connection" "UI_NET_STATUS_Lobby: Connect send login msg" "Lobby:\nCannot send login msg" "UI_NET_STATUS_Lobby: Error login msg" "Lobby:\nError login msg" "UI_NET_STATUS_Lobby: No host lobyy server" "Lobby:\nNo host lobby server" "UI_NET_STATUS_Lobby: Server disconnected" "Lobby:\nServer disconnected" "UI_NET_STATUS_Lobby: Invalid group name" "Lobby:\nInvalid group name" "UI_NET_STATUS_Lobby: Invalid game type" "Lobby:\nInvalid game type" "UI_NET_STATUS_Lobby: No more game modules" "Lobby:\nNo more game modules" "UI_NET_STATUS_Lobby: Create not allowed" "Lobby:\nCreate not allowed" "UI_NET_STATUS_Lobby: Server close" "Lobby:\nServer close" "UI_NET_STATUS_Lobby: Wrong server type" "Lobby:\nWrong server type" "UI_NET_STATUS_Lobby: Member not found" "Lobby:\nMember not found" "UI_NET_STATUS_Lobby: Match not exist" "Lobby:\nMatch does not exist" "UI_NET_STATUS_Lobby: Match not finished" "Lobby:\nMatch is not finished yet" "UI_NET_STATUS_Lobby: Game not inited" "Lobby:\nGame is not inited" "UI_NET_STATUS_Lobby: Begin aready done" "Lobby:\nBegin is aready done" "UI_NET_STATUS_Lobby: Match already finished" "Lobby:\nMatch has already finished" "UI_NET_STATUS_Lobby: Match score submission fail" "Lobby:\nMatch score submission fail" "UI_NET_STATUS_Lobby: Member banned" "Lobby:\nMember is banned" "UI_NET_STATUS_Lobby: Passport fail" "Lobby:\nPassport fail" "UI_NET_STATUS_Lobby: Not creator" "Lobby:\nNot a creator" "UI_NET_STATUS_Lobby: Game not finished" "Lobby:\nGame has not finished yet" "UI_NET_STATUS_Lobby: Passport timeout" "Lobby:\nPassport timeout" "UI_NET_STATUS_Lobby: Passport not found" "Lobby:\nPassport not found" "UI_NET_STATUS_Lobby: Unknown error" "Lobby:\nUnknown error" "UI_NET_STATUS_No error" "No error" "UI_NET_STATUS_HTTP Out of mem" "HTTP\nOut of memory" "UI_NET_STATUS_HTTP Buffer overflow" "HTTP\nBuffer overflow" "UI_NET_STATUS_HTTP Invalid URL" "HTTP\nInvalid URL" "UI_NET_STATUS_HTTP Unable to reserve socket" "HTTP\nUnable to reserve a socket" "UI_NET_STATUS_HTTP Connection failure" "HTTP\nConnection failure" "UI_NET_STATUS_HTTP Illegal response" "HTTP\nIllegal response" "UI_NET_STATUS_HTTP 400 Illegal response" "HTTP 400\nIllegal response" "UI_NET_STATUS_HTTP 401 Unauthorized" "HTTP 401\nUnauthorized" "UI_NET_STATUS_HTTP 403 Forbidden" "HTTP 403\nForbidden" "UI_NET_STATUS_HTTP 404 Not Found" "HTTP 404\nNot Found" "UI_NET_STATUS_HTTP 5xx : Server error" "HTTP 5xx:\nServer error" "UI_NET_STATUS_HTTP Cannot save gs.ini" "HTTP\nCannot save gs.ini" "UI_NET_STATUS_HTTP Cannot write to gs.ini" "HTTP\nCannot write to gs.ini" "UI_NET_STATUS_HTTP Timed out" "HTTP\nTimed out" "UI_NET_STATUS_Cannot connect to any router" "Cannot connect to any router" "UI_NET_STATUS_Fail on router connect" "Fail on router connect" "UI_NET_STATUS_Fail on register server" "Fail on register server" "UI_NET_STATUS_Fail on lobby login" "Fail on lobby login" "UI_NET_STATUS_Fail on lobby connect" "Fail on lobby connect" "UI_NET_STATUS_Fail on join game" "Fail on join game" "UI_NET_STATUS_Fail on client init" "Fail on client init" "UI_NET_STATUS_Init timeout" "Initialize timeout" "UI_NET_STATUS_Server create timeout" "Server create timeout" "UI_NET_STATUS_Browser create timeout" "Browser create timeout" "UI_NET_STATUS_Client create timeout" "Client create timeout" "UI_NET_STATUS_TCPIP not installed" "TCP/IP is not installed" "UI_NET_STATUS_Server is full" "Server is full" "UI_NET_STATUS_Player already connected" "Player with such a name\nis already playing" "UI_NET_STATUS_User already connected" "This PC has not yet disconnected from the game\nPlease try reconnecting in a few seconds" "UI_NET_STATUS_TPC/IP initialization faile" "TPC/IP initialization failed" "UI_NET_STATUS_Wrong host address" "Wrong host address" "UI_NET_STATUS_Invalid player name" "Invalid player name" "UI_NET_STATUS_Invalid URL" "Invalid URL" UI_NET_STATUS_Timeout "Timeout" ;SPOKEN TEXT INTRO_NARR_01 "The civilization of the ancient Greeks once reigned supreme.\nIts gods ruled the universe from atop Mt. Olympus,\nand the world below flourished under their protection." INTRO_NARR_01_1 "But nothing lasts forever..." INTRO_NARR_02 "In battle after battle, the power-hungry Romans\nwore the Greeks down to the bloody end." INTRO_NARR_03 "The Greek gods were locked up in their castle in a secret \nOlympian city, never to see the light again." INTRO_NARR_04 "They were guarded by Prometheus \nwho'd been forced to do so against his will." INTRO_NARR_04_1 "All hope was lost for the ancient ones..." INTRO_NARR_04_2 "...or so they thought." INTRO_NARR_05 "An extremist group called The Olympian Restoration Army wanted\nto bring back the ancient ways. They'd been quiet until now." INTRO_NARR_05_1 " This is where our story begins........." INTRO_WILL_01 "We left Chicago, happy to thaw out in Greece. \nSome students from Athens invited us on an expedition near Mt. Olympus. " INTRO_WILL_01_1 "They said they'd found the entrance to a secret temple\nat the base of the mountain, so we grabbed our gear and didn't look back. " INTRO_WILL_01_2 "It had taken two thousand years to discover, \nbut we wasted no time tryin' to help them gain entrance." INTRO_WILL_02 "Three of us made the journey across the big blue: \nDr. Richard Headstrong - specialist in cryptology." INTRO_WILL_03 "His daughter Emma - need I say more?" INTRO_WILL_04 "And me... Will Rock." INTRO_WILL_04_1 "I never knew how 'exciting' archaeology could be until \nEmma introduced me to the department. That's why I'm still in it." INTRO_WILL_05 "On our way over, we got wind of some terrorist group called the ORA, \nthey were some cult tryin' to bring back the good old days." INTRO_WILL_05_1 "We figured the worst we'd have to deal with is a few sign-carryin'\n twerps in togas or somethin'." INTRO_WILL_06 "We were met at the airport by one of the ‘scientists' \nwho'd drive us for 3 days to the base of Olympus." INTRO_WILL_06_1 "He made my skin crawl, but when we finally got there, it was worth the wait. \n" INTRO_WILL_06_2 "There stood this magnificent temple, carved into the side of the mountain, \nwith this massive titan statue standing guard." INTRO_WILL_07 "And what was with this group of self-proclaimed 'scientists'? \nThey'd been there for weeks and all I saw was a bunch of\nbeer guzzlin' thugs playin' cards." INTRO_WILL_08 "Well, to hell with them." INTRO_WILL_08_1 "What I needed was to unlock the code that would open the temple doors.\nWe could be lookin' at the entrance to a city that everyone\nthought was just legend." INTRO_WILL_09 "It took weeks and weeks of long hard work to crack the code, \nbut we finally came up with somethin' that just might do the trick. \n" INTRO_WILL_09_1 "We deciphered some verses which, we figured,\nwould open the temple doors." INTRO_WILL_09_2 "But we also uncovered a warning:" INTRO_WILL_09_3 "If the doors to the city of Olympus are ever opened, \nthe glory of Ancient Greece will be restored - but beware! \nThe gods will seek swift vengeance on mortals for their imprisonment." INTRO_WILL_10 "Vengeance?\nHow could we enter this place?\nIt was too dangerous!" ;INTRO_WILL_10_1 ;INTRO_WILL_10_2 INTRO_WILL_10_1 "Suddenly, we heard Emma scream outside. \nWe ran out to find ourselves surrounded by ORA uniforms. \nHeh, I knew those scientists were fakes!" INTRO_WILL_11 "They must have heard us talk about chanting verses to get in, \nbecause they had Emma and they wanted in NOW." INTRO_WILL_12 "We did what they asked - and with a few magic words the doors ground open." INTRO_WILL_13 "The ORA fell to their knees praying except for the ones draggin' Emma\nkicking and screaming into the temple. They were yellin' something about\n\"givin' this virgin to Zeus as a bride\"" INTRO_WILL_14 "The professor whipped out his pistol yellin', \n\"Get away from my daughter, you bastards!\"" INTRO_WILL_15 "He fired at them with all he had, but he couldn't shoot for shit." INTRO_WILL_15_1 "Their response was swift. Bam! \nHe was dead before he hit the ground." INTRO_WILL_16 "If I didn't do something quick I'd be next - \nI wrenched the gun outta the professor's hand and started firin'." INTRO_WILL_16_1 "I hit anything and everything, including the statue, \nwhich shattered into a thousand pieces." INTRO_WILL_17 "Whoa! What was this? \nAll of a sudden this huge blue cloud whirled out of the statue \nmaterializing into somethin' I didn't wanna mess with." INTRO_WILL_17_1 "What was I supposed to fight this with?" INTRO_WILL_17_2 "Great! \nLooks like lights out for me." INTRO_WILL_18 "It smothered me like some sorta acid cloud. I couldn't breathe..." INTRO_WILL_18_1 "My god!" INTRO_WILL_18_2 "That light!" INTRO_WILL_19 "I tried to speak but instead this strange voice thundered inside my head..." INTRO_PROM_01 "I am Prometheus, bringer of fire." INTRO_PROM_01_1 "I have been imprisoned by Zeus for thousands of years." INTRO_PROM_01_2 "You've set me free, mortal! I'm in your debt for eternity." INTRO_PROM_01_3 "From this day on, I'll give you the strength and courage \nyou need to save the virgin and savor victory." INTRO_PROM_01_4 "The mark on your hand is a symbol of your new power." INTRO_PROM_02 "And now, our journey begins." INTRO_PROM_02_1 "Find the gods' hidden treasures \nwhich will give us the strength and power we need to survive. \nThey are the key to Zeus' lair." INTRO_PROM_02_2 "Together we'll avenge the injustices we have suffered." INTRO_PROM_02_3 "Our destiny awaits!" OUTRO_01 "Emma was all tied up -\nI have to admit she was quite the sacrifice." OUTRO_02 "As I untied her and lowered her into my arms \nI felt that inner spirit come to life again." OUTRO_03 "Will - you have defeated the gods \nand have freed me from the curse of Zeus." OUTRO_03_1 "The symbol on your hand is a mark of greatness. \nI will be with you always." OUTRO_04 "The next thing I knew I was back in my bed in Chicago." OUTRO_04_1 "Was I hung-over?" OUTRO_04_2 "Did I dream this whole thing?" OUTRO_05 "Oh, Will... Last night..." OUTRO_06 "It was definitely real!" ; ONE-LINERS LIN_W_baby_mutants "Time to kill some baby mutants!" LIN_W_bad_hair_day "Bad hairday!" LIN_W_better_mousetrap "Now that's a better mouse trap!" LIN_W_bull_in_china_shop "Like a bull in a China shop..." LIN_W_bullseye "BullsEye!" LIN_W_cat_food "Now your cat food!" LIN_W_cook_em "They plump when you cook them!" LIN_W_die_little_ones "Die, little ones, die!!!" LIN_W_dog_breath "Now, that's one bad case of dog breath!" LIN_W_dog_farts_bad "Ugh... And I thought dog farts smelled bad..." LIN_W_exploding_kind "Uh oh.... I hope these aren't the exploding kind....." LIN_W_extra_crispy "Extra crispy!" LIN_W_freaks_stay_dead "Can't you freaks just stay dead?!" LIN_W_freeze_your_dead "Freeze! Your dead!" LIN_W_get_acid_gun "Time for some toxic fun!" LIN_W_get_atom_gun "Let's get ready to Rock!!!" LIN_W_get_bazooka "Mmm... burning..." LIN_W_get_crossbow "Come on, baby, light my fire..." LIN_W_get_machine_gun "Lock and load!" LIN_W_get_minigun "Clean up on aisle 5" LIN_W_get_shotgun "Let's even up the odds a little!" LIN_W_gimp_fire_straight "Come on, gimp, can't you fire straight?!?" LIN_W_glue "Now you're glue!" LIN_W_going_dead "Going dead for the winter?" LIN_W_good_luck_derby "Good luck in the derby!" LIN_W_grandpa "Grandpa is that you?" LIN_W_guns_kill_babies "Guns don't kill babies! I do!" LIN_W_hammertime "What now? Hammertime?" LIN_W_here_birdy_birdy "Here birdy-birdy!" LIN_W_here_kitty_kitty "Here kitty-kitty!" LIN_W_horny_bastards "Come on, you horny bastard!" LIN_W_horse_ass "Horse's ass..." LIN_W_how_hitchcockesque "How hitchcockesque" LIN_W_humpty_dumpty "Humpty took a dumpty!" LIN_W_larry_is_that_you "Larry, is that you?" LIN_W_lives_my_ass "Nine lives my ass!!!" LIN_W_lot_of_pussy "That's a lot of pussy..." LIN_W_maxi_pad_have_wings "Does that maxi pad have wings???" LIN_W_mousetrap "I got your mousetrap right here..." LIN_W_movies_gladiators "ya like movies about gladiators?" LIN_W_ole "Ole!" LIN_W_parent_horse "So which one of your parents was the horse?!?" LIN_W_prometheus_help "Prometeus, - can you lend a hand here?" LIN_W_ready_for_seconds "That's all you got? I'm ready for second!" LIN_W_real_battle "So when the real battle starts?" LIN_W_regards_to_mr_ed "Give my regards to Mr. Ed!" LIN_W_roast_ya "I'm gonna roast ya!" LIN_W_rock_and_roll "Let's Rock and Roll!" LIN_W_rocky_mountain_oysters "Rocky mountain oysters..." LIN_W_rodeo_clowns "Shouldn't there be rodeo clowns?" LIN_W_shit_your_diapers "I'm gonna make you shit your diapers!!!" LIN_W_skeet_shootin "Just like skeet shooting!" LIN_W_some_ammo_left "Come on, I've got some ammo left" LIN_W_toasty "Toasty!" LIN_W_ugly_bitch "Woah! You are one ugly bitch!" LIN_P_battering_ram "The battering ram will lead us out of here!" LIN_P_catapult_way_out "The catapult is our only way out!" LIN_P_choose_power "Choose your power!" LIN_P_defeat_enemies "You must defeat our enemies to proceed!" LIN_P_failed_mortal "You have failed me, mortal!" LIN_P_find_key "You must find the key!" LIN_P_fool "Fool! Now Darkness will reign for a thousand years!" LIN_P_horse_key "The horse is your key to the temple!" LIN_P_immortality "Immortality!" LIN_P_keys_behind_gates "They have hidden the keys behind the gates!" LIN_P_power_lead_victory "May the power of the titans lead you to victory!" LIN_P_prisoner_no_more "I am your prisoner no more!" LIN_P_raise_gates "We need to raise the gates!" LIN_P_revenge "The time for revenge is at hand, jailor - your day of reckoning has come!" LIN_P_secrets_to_altar "Unlock the secrets to the altar mortal!" LIN_P_titan_damage "Titan damage!" LIN_P_titan_motion "Titan motion!" LIN_P_treasure_nearby "I sense a treasure nearby!" LIN_P_use_power "Use your power wisely!!!" LIN_P_vengeance_mine "Vengeance is mine!" LIN_P_way_open_door "We must find a way to open door!" LIN_P_way_open_doors "We must find a way to open doors!" ;InstallShield IS_MSG_FINISH_1 "Would you like to read the readme file?" IS_MSG_FINISH_2 "I would like to create the shortcut icon on the desktop" IS_MSG_FINISH_3 "I would like to install DirectX 8.1" IS_MSG_1 "Register Product" IS_MSG_2 "Readme" IS_MSG_3 "Uninstall Will Rock" IS_MSG_4 "Register to Play Online on Ubi.com" IS_1 "It is advised to close all other applications before proceeding with this installation." IS_2 "Symbol () cannot be used in the path. Please use valid symbols only." IS_3 "You will not be able to play Will Rock without DirectX 9.0 installed." IS_4 "You need DirectX 9.0 to play Will Rock. Would you like to install DirectX 9.0 now?" IS_5 "Space available on selected hard disk: " IS_6 "Space required: " IS_7 "Not enough available free space on selected drive. Please choose another destination drive." IS_8 "Do you want to keep your save files?" IS_9 "Do you want to keep your screenshots?" IS_10 "Symbol (\") cannot be used in the path. Please use valid symbols only." IS_11 "Will Rock is currently running. You have to exit Will Rock before uninstallation starts." IS_12 "Will Rock has detected that you already have DirectX 9.0 installed on your machine." IS_13 "Registration failed." IS_14 "Please register." IS_15 "Error creating desktop icon." IS_16 "Keep saves and screenshots?" IS_17 "I would like to create a shortcut icon on the desktop." IS_18 "Open Black Box Strategy Guide" IS_19 "" GAME_MSG_PLAYER_WIN "%S wins the match" GAME_MSG_TEAM_WIN "%s wins the match" ERROR_MSG_64MB "Less than 64MB memory available.\nThe game will run at reduced performance." ERROR_MSG_128SWAP "Error: Less than 128MB of swap file space is available.\nPlease increase page file size to run the game." ; AutoRun AR_MSG_WINDOW_NAME "WillRock launcher" AR_MSG_BTN_INSTALL "Install game" AR_MSG_BTN_PLAY "Play game" AR_MSG_BTN_UNINSTALL "Uninstall game" AR_MSG_BTN_README "View readme.txt" AR_MSG_BTN_WEBSITE "Visit ubi.com website" AR_MSG_BTN_REGISTER "Register game" AR_MSG_BTN_SAFEMODE "Start game in safe mode" AR_MSG_BTN_EXIT "Exit" AR_MSG_ERR_CANT_LAUNCH_GAME "Can't launch game application" AR_MSG_ERR_CANT_LAUNCH_REGISTRATOR "Can't launch registration application" AR_MSG_ERR_CANT_LAUNCH_INSTALL "Can't launch game installator" AR_MSG_ERR_CANT_LAUNCH_UNINSTALL "Can't launch game un-installator" ; FATAL ERRORS FE_DXERROR "DirectX 9.0 or higher is required to play Will Rock." FE_MEM64 "Less than 64MB memory is available.\nThe game will run at reduced performance." FE_MEM128 "Less than 128MB of swap file space is available.\nThe game will run at reduced performance." FE_VIDEOERROR "GeForce2 or equivalent graphics card is required to run Will Rock"